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Flight of the Sardines

A 3D game made in Unreal Engine 4 for my junior year final.

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To the chaotic tune of Richard Wagner's "Ride of the Valkyries", nature runs its course as 100 sardines school together to avoid becoming food for an onslaught of sharks. But a fisherman's net is causing a disturbance in the sea, which lures in a much hungrier predator.

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This was a solo project and my first game in Unreal. I converted the formulas of Boid's Algorithm into blueprint scripts to calculate the position and trajectory of each sardine per tick. I achieved an "endless" sidescroller in 3D space by constraining the sharks and sardines to the surface of a cylinder, which also creates a neat parallax effect when objects pass by on the far side.

© 2023 Jessica R Yamada

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